Kaja Solska

FlVHzO

A game born when the Louvre heist happened in 2025. I was so impressed by the cinematic quality and audacity of the plan that I thought I absolutely had to make something based on it. Yes, there are already much louder and more elaborate games about heists and robberies, but, damn, so what. 'That Wasn't Part of the Plan' is one of those cases where I simply had to get the idea out. It turned out quite neat.

In That Wasn't Part of the Plan you have one task: to rob the Louvre. Steal a priceless work of art and as many other (less precious but very valuable) treasures as you can carry out. You meet the client at the agreed location and have money for life.

Something goes wrong and now the most important thing is escaping from the police, a genius detective, Interpol... basically the whole world. During the chase the plan will keep falling apart, you'll lose many stolen artifacts - and you'll still try to somehow see it all through to the end.

Download from project page